Looking back at the work we produced and how we got to that point, it was obvious that some people put more in than others. Certain ideas were more developed, and some people didn’t term up to be part of group conversations; this sort of behaviour in group environments cause a lot of friction between members, and the design work can suffer because of it. Working as a group is one of my personal dislikes when it is forced upon me, like within this project, mainly due to the fact that they are randomly put together with people of better and worse performance than yourself along with unknown specialities or interests that could be useful within the project.
While I felt that this was an issue that plagued our team, particularly because of one team member, we were still able to create and pitch an idea to our client that was ambitious and was shown in a manner that allowed for the spaces we designed to come across as we had intended. There could have been a better development in the umbrella branding of the multiple spaces, with tasks being delegated in a manner that may have not been optimum, hence the branding becoming one of the weaker aspects of the pitch.
If this was to be worked on again, I believe the correct division of skill sets after talking about carefully so the finished product was stronger than what we showed in our presentation. Another issue that could be fixed would be having certain team members replaced by more useful ones, though this was something completely out of my control.